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DYNAMICS · TRANSIENT SHAPER · 23

Still Transient

More or less attack and sustain, on soft and hard hits alike. 0 samples latency.

Also in the Drums & Band bundle

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Still Transient plugin window

What it does

A transient shaper changes how a sound starts and how it dies away, without a threshold. Attack brings the hit forward (or softens it); Sustain brings out the ring, room and tail (or shortens it).

It follows the sound itself, so a soft ghost note and a rim shot are shaped the same way. Focus narrows the shaping to a range, such as a kick's beater click or a snare's crack, and leaves the rest alone. At 0 / 0 the sound passes untouched.

Key features

  • Attack and Sustain, −100 to +100%, with Attack time and Sustain time
  • Level-independent: no threshold to set; soft and hard hits shaped alike
  • Focus low / high with Listen: shape only the click, crack or body
  • Scrolling In / Out / gain view; Mix, Output and a soft Clip guard

Quick start

  1. Insert on the kick, snare, toms or drum bus.
  2. Turn Attack up for punch, down to soften; Sustain down for less ring or room.
  3. For just the click: Focus low 2 kHz, Focus high 8 kHz.
  4. Keep Clip guard on when you boost Attack a lot.

Controls

ControlRangeWhat it does
Attack−100 to +100%More (+) or less (−) of each hit.
Sustain−100 to +100%More or less ring, room and tail.
Attack time1–50 msHow long a hit counts as attack.
Sustain time20–1000 msHow long a tail counts as sustain.
Focus low / high20 Hz–5 kHz / 200 Hz–20 kHzThe range that is shaped.
Listen focuson / offHear only the focus range.
Mix / Output / Clip guard0–100% / −24 to +12 dB / on-offBlend; level; round off peaks.

FACTORY PRESETS

Kick: more punch · Kick: beater click · Snare: more crack · Snare: less ring · Toms: shorter ring · Drum bus: punch · Overheads: less cymbal wash · Room mics: tighter · Acoustic guitar: pick · Bass: more definition · Snare: fatter · Softer attack

GOOD TO KNOW

Tested: Attack +100% raises the first 5 ms of a hit by 14 dB while the tail moves 0.2 dB, and the same at 30 dB lower level. With no lookahead, the boost starts within about 1 ms of the hit, so a very fast click can slip a little through.